Getting Started with Design Thinking for Developers and Managers — Visual Studio Magazine

Getting Started with Design Thinking for Developers and Managers — Visual Studio Magazine

Q&A Q&A with Billy Hollis: Getting Started with Design Thinking for Developers and Managers Many developers believe “design” is synonymous with “visual design.” But there are many different ways that design and design thinking can help teams produce more valuable applications, and visual design is only one of them. Billy Hollis, a noted speaker and author who is firmly grounded in both the development and design camps, will explain all those different ways in an upcoming presentation at the Visual Studio Live! in-person event being held in Las Vegas March 19-24. Hollis will impart his knowledge in a 75-minute presentation … Read more

The Society of Illustrators Honors SVA Artists at its 'Illustrators 65' Exhibition – SVA – SVA Features

The Society of Illustrators Honors SVA Artists at its 'Illustrators 65' Exhibition – SVA – SVA Features

The Society of Illustrators Honors SVA Artists at its ‘Illustrators 65’ Exhibition – SVA  SVA Features Source link Elroy PepperI have been writing professionally for over 20 years and have a deep understanding of the psychological and emotional elements that affect people. I’m an experienced ghostwriter and editor, as well as an award-winning author of five novels. backgroundsgiant.com/

UX Design vs UI Design: What’s the Difference?

UX Design vs UI Design: What’s the Difference?

Professional Developer programmer working a software website design and coding technology, writing codes and database in company office, Global cyber connection technology. UX design and UI design may seem like interchangeable terms, but they are actually two distinct disciplines. UX design stands for user experience design, and it focuses on the overall experience of a user while they are interacting with a product or service. It looks at the way users interact with the product, how intuitive it is, and how it can be improved. UI design stands for user interface design, and it focuses on the look and feel … Read more

School of Design Alumni Exhibition Features Innovation and Excellence in Footwear

School of Design Alumni Exhibition Features Innovation and Excellence in Footwear

The School of Design’s Sue and Leon Genet Gallery at the Nancy Cantor Warehouse is proud to present “Footwear by School of Design Alumni,” on display through March 3. The exhibition features the work of over 20 designers representing more than 50 years of alumni from the school’s industrial and interaction design (IID) program. The exhibition, which is free and open to the public, was organized by School of Design faculty members Don Carr and Carmel Nicoletti. A reception will be held on Friday, Feb. 24, from 6-8 p.m. A pair of shoes on display as part of the new … Read more

School squares for urban regeneration

School squares for urban regeneration

If we think of the European city as an intelligent stratification of urban designs, one stimulating read is the publication Piazze Scolastiche edited by Paolo Pileri, Cristina Renzoni and Paola Savoldi, professors at the Politecnico di Milano who between 2018 and 2022 carried out research on the relationship between schools and cities (Milan and Turin), with the support of institutions that have a long history in the topic, Fondazione Compagnia San Paolo and Fondazione Cariplo. The book focuses its attention on one of the most fertile typologies in terms of urban life in the historic and contemporary European city: the … Read more

Picture books authors from Washington University – The Source

Picture books authors from Washington University – The Source

Many writers and illustrators of beloved picture books are from the Sam Fox School of Design & Visual Arts at Washington University in St. Louis. Here is a list of some of faculty and alumni who have created great books for children. Vivienne Chang, a senior at Olin Business School, and Eugenia Yoh, BFA communication design ‘22, released their debut children’s book, “This is Not My Home,” in January 2023. The two friends met a Taiwanese Students Organization hotpot party and decided to create a book that showcases Taiwan while exploring the universal experience of adjusting to a new home. … Read more

How Marianna Fierro Became an In-Demand Food Illustrator

How Marianna Fierro Became an In-Demand Food Illustrator

In How I Got My Job, folks from across the food and restaurant industry answer Eater’s questions about, well, how they got their job. Today’s installment: Marianna Fierro. It makes sense that Marianna Fierro loves food. Growing up in Udine, Italy, a northeastern city about an hour from Venice, she spent countless hours in her father’s pizza shop. Her favorite childhood memories include watching her parents cook and gathering around the table as a family to eat. But she didn’t turn her passion for food into a career until recently: She only went full-time with her freelance food and beverage … Read more

AI USE CASE: How a mobile game development studio saved K in expenses

AI USE CASE: How a mobile game development studio saved $70K in expenses

Eugene Kitkin Hi! My name is Eugene Kitkin and I am the founder of game development studio Lost Lore. Over the last few months, we have witnessed an undeniable revolution in the GameDev industry. Seemingly suddenly (but not really), AI learned to create high-quality visual art that can help any game development studio by dramatically reducing costs and speeding up iterations. Now, game designers can do their jobs faster, more easily and with a higher quality. That is, if they are willing to adapt to the new reality and become the pioneers of using AI to their benefit. With that … Read more

An Imagined Memory of Photos, Letters, Collages and Drawings (AI Prohibited) – PRINT Magazine

An Imagined Memory of Photos, Letters, Collages and Drawings (AI Prohibited) – PRINT Magazine

Author’s Note: AI was not used in the making of this fictional trove of altered photos, letters, collages and drawings. Frail Sister by Karen Green is a fictional history of a missing woman’s life told through unreal artifacts so convincingly created that the reader is consumed by empathy. It was published in 2018 by Siglio Press, which specializes in art-driven literary fiction and poetry. Publisher Lisa Pearson has an uncanny eye and attuned ear for off-center work, and Siglio has built a bridge between traditional and experimental books that are timely and timeless. (I’m featuring a title from 2018 because … Read more